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RoboRick
I'm a Full Stack Software Engineer (AngularJS, ReactJS, NodeJS, GoLang, PHP) looking to develop Games/Movies in my leisure.

Age 35, Male

Software Engineer

Self Taught

Los Angeles, CA

Joined on 8/14/16

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Cyborgs (Might) Save The Day (Dev Journal) - Opening Up Beta!

Posted by RoboRick - November 26th, 2017


I have five days of development left to meet the December 1st deadline, I love how the community has been so kind over these past few weeks, and I've also enjoyed my twitch viewers (who've had more experience with GameDev in Unity) pointing me to the right direction whenever I slipped up. I've had multiple people test out the gameplay and I've fixed it up based on their notes, I'm now closing in on the "Polishing" stages of the game, where it is simply tweaking audio, and adding transitions.

Here is a list of things that I got done since my last post:
 

  • Polished up Level One and added an ending transition to the level.
  • Polished up Level Two and added fixed "The Shield"
  • I added the animated characters (designed by @digitalfudge) for Level Three of the game, and also added in some blood splatter effects.
  • I implemented artwork from @SnackerBoy for the Level Complete and Game Over Screens.
  • I implemented sprite animations from @Lukasz123x to Level 2... Which included a badass new Boss for that Level.

Throughout these next five days, I'm going to be:
 

  • Adding the Main Story Slides (drawn by @TheRealCornelius) to the game.
  • Adding Fade-In/Fade-Out Transitions to the scenes.
  • Polishing up level 3 (and adding a final boss)
  • Building the Credits Section
  • Fixing Bugs (as beta testers report them)

 

If you want to see how the sausage is cooked, I'll be streaming at 12:15pm PST :) 


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