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RoboRick
I'm a Full Stack Software Engineer (AngularJS, ReactJS, NodeJS, GoLang, PHP) looking to develop Games/Movies in my leisure.

Age 35, Male

Software Engineer

Self Taught

Los Angeles, CA

Joined on 8/14/16

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Cyborgs (Might) Save The Day (Dev Journal) - Day 6

Posted by RoboRick - November 6th, 2017


Since, I have to drop my dogs off at Daycare and head to work (adulting), I'm going to keep this update short and sweet.

Today, I fixed the issue with the shield acting up when a power-up hit it. What I decided to do was make it so that if a power-up hits the shield, that power-up is then destroyed, so a player won't be able to simply hide behind the shield for the entire level :)

I also cleaned up player movement, so now the ships don't skip as badly (though I will be iterating this over time).

Finally, I fixed the Photon Spacing issue, so now they are better aligned with the ships.

For my next tricks:

  • I'm going to be implementing the two companions.
  • I'm going to be implementing particles + sounds
  • I'm going to start implementing the music
  • Writing the Story for the Prologue (to Level One)
  • Writing and implementing the "In-Level" Story
  • Implement the End Level Screen (showing the stats)

After that, I should say that is a wrap on Level One and I'll be opening up a round of Beta-Testing, if anyone wants to get in on the action :) 

If you missed this morning's broadcast check it out below:
 

 


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