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RoboRick
I'm a Full Stack Software Engineer (AngularJS, ReactJS, NodeJS, GoLang, PHP) looking to develop Games/Movies in my leisure.

Age 35, Male

Software Engineer

Self Taught

Los Angeles, CA

Joined on 8/14/16

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Cyborgs (Might) Save The Day (Dev Journal) - Day 3

Posted by RoboRick - November 3rd, 2017


So, tonight I accomplished a few items and then had a revelation on some changes to the overall gameplay. For the first level (which is going to be the vertical shooter level), The Players can Die/Lose by either:

  • Losing All of Their Health
  • Allowing too many missiles to Hit The Earth

I implemented those rules within the confines of the Scoreboard (on the level today) and I think it will add an extra layer of difficulty to the game, but also give the user a choice... "Do I take the hit or does the planet take the hit?"

Things I accomplished today:
 

  • I implemented Collsion
  • I implemented Enemies
  • I implemented the Concept of HP for Earth and User.
  • I implemented a Panel to Display the User's Health as well as the Planets Health

In addition to that, TheRealCornelius provided a dope sketch of what what the planes are going to look like in Level One and I was thoroughly impressed! Take a look for yourselves (I am super freaking pumped!):

6004344_150968790262_JetSketch.png

Tomorrow (at 5am until 9am PST) I am going to be working on the following issues:
 

  • Making Movement Smoother
  • Spawning the Mini-Bosses and Final Bosses
  • Introducing the Concept of "The Shield"

 

If you want to watch me code this bad boy live... then check out the video below:

 

 


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